Release 1.2.8 - Performance, Memory and Stability

Performance, Memory and Stability

  • In-battle performance should be at least 50% better.

  • Memory usage has been reduced to 25% of what it used to be. This should lead to significantly less crashes on low memory devices. It should also reduce the likelihood of the game being reclaimed by the OS when suspended.

  • The game will now try and free up memory when the phone reports that it is low on memory. It also has improved handling in the advent that the game does crash due to running out of memory.

Premium Subscription Option

The premium subscription will be $4.99/month and gives

  • 150% Base game speed (bonus effects are additive to this value)

  • 15% More Books and Parts from tiles (rounds up)

  • +1 Free daily dungeon entry

  • +1 Daily shop item

  • +1 Daily achievement

  • +1 Weekly achievement

QOL

  • Added an Auto Assign button to Mastery Trees.

Balance Changes

  • Squire - Increased base HP and Armor slightly.

  • Thief - Increased base HP, Armor and Damage slightly.

  • Archer - Increased base HP and Damage slightly.

  • Scholar - Increased base HP, Armor and Damage slightly.

  • Paladin - Increased base Damage significantly. Standard attacks now hit 3 targets and have a 10% chance to heal 100% damage per hit.

  • Hatchetman - Increased base HP slightly and Damage moderately.

  • Lifestealer - Increased base Armor, Health and Damage slightly. Standard attacks now hit 2 targets and return 50% of the damage as health.

  • Lancer - Decreased Damage and Armor slightly.

  • Guardian - Increased Armor and Damage slightly.

  • Gladiator - Increased health and Armor slightly.

Bug Fixes

  • Mastery Certificate usage is now calculated correctly when resetting mastery trees.

  • Illusions now use the waypoints of their parent unit.

  • Other small bugs fixes and stability improvements.

Tancho Games