Release 1.3.0 - 5v5 PvP

New Features

5v5 ‘Infinite Arena’

  • New PvP mode based on ELO ratings.

  • The first 20 wins of each day give greater rewards and PvP Coins based on your rating at the end of each battle.

  • The arena can be set to continuously find and battle opponents (auto repeat).

  • Achieve higher ratings to gain access to PvP items and Hero unlock items in the shop!

  • Introduction of capes. These are only available as part of the PvP shop.

  • Spell skills are auto cast for both sides.

UI Refresh

  • Most parts of the UI have had their sprites changed.

  • Now featuring less brown! :)

  • I will continue to update the remaining parts of the UI over time.

  • Added new popups for honour level up and chest opening.

Auto Repeat!

  • Zones can now be repeated automatically.

  • It will not auto advance or use potions automatically.

Two New Classes

  • Silent Knight - can silence enemies, stopping them from casting skills.

  • Ritualist - can remove positive buffs from enemy units.

Summon System Rework

  • Probabilities have all been divided by 10. E.g. A premium summon now has a 1/50 change of a genius.

  • There are now two types of tokens. Basic and Premium. There will be a limited time shop option that allows you to convert the Basic tokens you have now to Premium tokens.

  • Basic rolls now cost 10 Basic tokens. 

  • Premium rolls will cost 1 Premium token.

  • Choosing not to hire a hero will award you certificates and skill books, depending on the hero rarity.

Reincarnation Rework

  • Henceforth known as ‘Breakthrough’.

  • Breakthroughs will no longer reset the hero to level 1.

  • You will no longer receive Certificates for Breakthroughs, only Skill Books.

  • All stat increases remain the same.

Armor Rework

  • Armor now provides a percentage reduction to the incoming damage, rather than a 1-to-1 reduction.

  • Armor reduction also decreases incoming Crit Damage by the same amount.

  • Damage reduction is calculated based on the Armor value. The Damage reduction percentage increases more slowly, as the armor value increases.

New Stat Types

  • Toughness - Reduces the chance of being critically hit.

  • Accuracy - Reduces the chance an attack is dodged.

  • Stun Resist - Reduces the chance of being stunned.

Multiple Formations

  • You can now have up to 5 formations for each mode (PVE, 9v9, 5v5).

  • Defence formations are used when a player is attacked in a PvP mode. Remember to update them!

Hero Background Change

  • Costs 3 Genius Zephys plus a hero of the same talent level.

  • The hero takes the background of the sacrificial hero and that hero is retired.

Item Transmog

  • Make one item look like another item!

  • Costs 1 Crystal of Transmogification.

  • The item is NOT consumed when used. It is attached to the other item and can be removed for free at any time.

Back Items

  • New equipment slot - ‘Back’.

  • These items are available from the PvP Shop.

  • They contain only Toughness, Accuracy and Stun Resist.

Reworked Chest System

  • Zones now award items directly rather than chests.

  • There is now a Chest section in the Shop. These chests have a level range and are not tied to one specific rarity.

  • Scaled chests are still given in some circumstances, but are much less common now.

VIP Levels 11 &12

  • Increased potion duration

  • Increased available Workshops.

  • Up to 100% auto chest pickup.

  • More item and hero slots.

  • See in game for details.

Bonus Code System

  • Can be found in the social menu.

  • Keep an eye out in Discord, Facebook and Twitter for bonus codes! :)

Balance Changes

  • Guardian’s Mountain skill now redirects a small amount of damage from multiple friendly units to the caster. It not longer increases Block Rate.

  • Paladin’s Divine Shield now redirects a large amount of damage from a single friendly unit to the caster. It not longer makes the Paladin invulnerable.

  • The Vampire background now give 30% vampirism instead of 15%.

  • The Nurse background now gives 15% Vampirism instead of 5%.

  • Added more equipment that were previously implemented, but was missing icons. This includes at least 1 legendary shield.

  • New achievements have been added for survival, 5v5, daily zones and dungeons. These will show up in all 3 achievement types.

  • The Scholar class can now hold a shield in their offhand.

  • Units now walk much faster.

  • Crit, Block and Dodge rates on items have been halved and are no longer affected by item rarity.

  • Most skills now start on cooldown, with the exception of charge type skills and those that are long running.

  • Stun bosses no longer appear until Honour level 20.

  • Item level for blueprints and scaled chests are now based on the average number of heroes that a player is able to field (minus one), regardless of how many they actually own or have in a formation.

  • Worlds now require a number of heroes of a minimum level to be used in a formation.

  • There is now a hard limit of 10 for the number of Zephys a player can get from referrals.

  • Number of skill books awarded for 21 daily conquests has been increased.

QOL

  • Grasslands enemy sprites have been updated.

  • The Summoner ‘Healy’ unit has had its sprite updated.

  • Improved the effect when enemy units are hit.

  • Login reward now continues counting down while offline.

  • Item icons now show an E icon in them, when they are equipped to a hero.

  • You can now view the total stats available for a given Mastery Tree. You will also be given the option to decline a mastery tree reset after viewing the new trees stat changes (this will still consume the Lobotomizer).

  • Auto conquest now unlocks at honour level 5.

  • The item upgrade screen now sorts items in a sensible way.

  • You can now unlock dungeons (and see their requirements) on days they are not active.

  • Added the top and bottom of the screen as ‘deferred gesture’ edges in iOS. This should stop the iOS system menu from accidentally popping up.

  • You can now enlighten heroes of all talents.

Bug Fixes

  • Skill orbs that give elemental damage to skills now function properly.

  • Formation rune stats should now be applied correctly.

  • The long running Shinigami skill will no longer be wiped between waves.

  • Daily purchases should no longer change when another item is purchased.

  • Fixed issue with daily zones not resetting properly.

  • Fixed issue with item affinities sometimes disappearing.

  • Fixed issue with mastery orb names disappearing.

  • Fixed issue with survival now exiting properly when using the surrender button.

  • Survival stages should no longer skip.

  • The exchange items quest now counts stacks of items properly.

  • Fixed issues with in app purchases intermittently not working.

  • Fixed issue with some achievements double counting.

  • Skill book count in the Mastery Tree screen now updates correctly after updating a node.

  • Fixed issue where blueprints purchased from shop could vanish if a crash occurred soon after.

Tancho Games